using Verse;
using Verse.AI;

namespace RimWorld;

public class JobGiver_UnloadYourInventory : ThinkNode_JobGiver
{
	protected override Job TryGiveJob(Pawn pawn)
	{
		if (!pawn.inventory.UnloadEverything)
		{
			return null;
		}
		return JobMaker.MakeJob(JobDefOf.UnloadYourInventory);
	}
}
